
Camping has two uses: recovery and buffing.Overconfidence will kill you very quickly, actually. It's better to fail a mission with your resolve level 3 characters and take a stress hit than to lose the resources you've put into them.There are very few enemy healers in this game. This can mean an enemy is a dead man walking, barring a clutch enemy heal. Your characters and your enemies take damage from blights and bleeds at the beginning of their turn, before they act.
Focus on preventing enemy actions using stuns or finishing them off over healing, unless you've somebody on death's door. They're usually much more dangerous to your run. In general, target backrow enemies first. Disease care is less important, both the plague doctor and the grave robber can have access to disease cures mid-dungeon. Removing bad quirks and locking in good quirks gets more expensive the higher a character's resolve rises. If you have a large roster, you'll rarely need to spend money on stress healing services at all. Characters heal stress naturally when left in the hamlet. Neither is particularly important, however, because. The abbey and the bar perform roughly the same service.
Speed is the most important stat in the game. Better weapons increase your speed and accuracy. Prioritize weapon upgrades over armor upgrades.
You want a large roster, you want a good selection of hires to choose from, and you want to upgrade and tweak your characters.
Prioritize upgrading the wagon, the forge, and the guild.